As part of our exploration into spatial sound, this tutorial will serve as a guided introduction to creating and manipulating spatial sound objects in the Unity game environment, in an effort to create an immersive audio experience.

A basic understanding of the Unity interface is implied, but advanced design concepts or knowledge of 3D modelling is not required and is beyond the scope of this tutorial.

Jump to Section:

Learning Outcomes:

Upon completion of this tutorial, students should be proficient with the following:

I: Project setup

Before proceeding, ensure you have completed the following:

If not, or for review or further details, please refer to and complete the previous tutorial first:

RTA864 Unity Tutorial 1: Getting Started with Spatial Sound

II: Download and import assets (package file)

Start by downloading and importing the package file linked below:

🔗 Tutorial2-AlienLandscape.unitypackage

This package includes all of the required audio assets, in addition to a pre-built scene file of a 3D environment with visual game objects already in place.

Open the project you created in Tutorial 1, and navigate to Assets > Import Package > Custom Package... Locate the 'Tutorial2-AlienLandscape.unitypackage' file you downloaded above.

When prompted, ensure ALL items in the list are checked, then click 'Import':

Look in your Project browser and navigate to the "Scenes" sub-folder. Double-click the scene file named 'Tutorial 2' to open the pre-built scene. You should be presented with an alien landscape environment, populated with additional game objects (Monolith, Orb, CaveRoom, and Cylinder) visible in the Hierarchy.